Home Reality in business Vection Technologies strengthens IP with patents

Vection Technologies strengthens IP with patents

door Anne van den Berg
Vection Technologies

Vection Technologies wants to protect the intellectual property (IP) of its INTEGRATEDXR workflow with patents. Five patents were granted across the US and Europe. Patents include methods for structured recording in VR and affine transformation of 3D elements. But also, technology to detect and process personal data, and holographic touchless systems capable of allowing man-machine integration without physical contact.

Vection Technologies is creating a way for enterprises to bridge the experience in a virtual world with one in the physical world. To do that, they’ve developed INTEGRATEDXR. With this platform, organizations can leverage their 3D data to foster collaboration, learning, and sales, according to Vection. To secure their platform, they’ve listed several patents that were granted by the US and European patent offices.

“Since we embarked on the evolutionary journey from real-time VR and AR software to fully INTEGRATEDXR®, we have been working on strengthening our intellectual property position and underscore our commitment to help businesses bridge the physical and digital worlds,” said Gianmarco Biagi, Managing Director of Vection Technologies. “The official recognition of our patent portfolio is a first step aimed at protecting our leading position globally”.

Patents issued to Vection Technologies

These patents were granted:

  • The United States Patent Office (USPTO) has issued a patent called ‘Affine transformations of 3D elements in a virtual environment using a 6DOF input device”. This patent incorporates a method that allows the user of 3D graphics software to execute an affine transformation using a virtual reality (VR) input device, in less steps and with a higher precision, reliability and flexibility compared to prior schemes.
  • The Italian Patent and Trademark Office (UIBM) has issued a patent called “Method and related tools for customizing the re-playing of video sequences in a virtual world.” This involves a method for structured recording in VR, capable of synthesising digital video to be viewed across any 3D viewing device and edited through suitable software.
  • The UIBM has also issued a patent called “Software application for the control and management of three-dimensional models and related operating procedure.” The patent is for an application for uploading and modifying 3D models within a VR environment.
  • In addition, the UIBM has granted the patent called “Equipment for managing the admission and/or exit procedure, through personal data registration in hotels, hospitals, ports, airports, and public services in general.” This covers a modular shell that includes technology to detect and process personal data and holographic touchless systems capable of allowing man-machine integration without physical contact.

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